/// @description Collision code // standard collision handling // Horizontal collisions if(place_meeting(x+hspd, y, obj_wall)) { while(!place_meeting(x+sign(hspd), y, obj_wall)) { x += sign(hspd); } hspd = 0; } x += hspd; // Vertical collisions if(place_meeting(x, y+vspd, collide_obj)) { while(!place_meeting(x, y+sign(vspd), collide_obj)) { y += sign(vspd); } vspd = 0; } y += vspd; show_debug_message("This is a test");